Friday
Get Ready to Rumble (approx. 50% TGP)
18:30 Doors open
19:00 Tournament start
- Head-to-Head Swish format warm-up tournament
- Player order is as shown on Matchplay
- Winner submits the result
- Byes counts as half a win
- No round started after 23:30
- No playoffs for ties
- No finals
Saturday
Main tournament qualification - IFPA Certified event and ECS qualifier (120% TGP)
09:00 - 18:00 Qualifications
- The player will select and play 1 game on 12 different machines of player’s own choice out of a bank of 20 machines.
- The 12 games must be started between 9:00 and 18:00 on Saturday.
No games can be started after 18.00, a game started prior can be finished. - If for any reason a player has not played all 12 games at the end of the qualification, the remaining games will be given a score of 0.
- The individual machines are ranked, and players are given a score on all machines they have played.
- The scores are then accumulated across all machines to determine the players final score and final ranking order of the qualification.
- The top 32 players will proceed to the finals, all remaining players are out of the tournament.
- All ties will be determined by most machines won in the qualification, then most 2nd places, then 3rd, and so forth until the tie has been resolved.
- The final tiebreaker will be IFPA world rank.
- Players are divided into the final rounds based on their qualification rank.
Side tournament (100% TGP)
09:00 - 18:00 Qualification
- The player will select and play 1 game on 8 different machines of player’s own choice out of a bank of 14 machines.
- The 8 games must be started between 9:00 and 18:00 on Saturday.
- No games can be started after 18.00, a game started prior can be finished.
- If for any reason a player has not played all 8 games at the end of the qualification, the remaining games will be given a score of 0.
- The individual machines are ranked, and players are given a score on all machines they have played.
- The scores are then accumulated across all machines to determine the players final score and final ranking order of the qualification.
- The top 32 players will proceed to the finals, all remaining players are out of the tournament.
- All ties will be determined by most machines won in the qualification, then most 2nd places, then 3rd, and so forth until the tie has been resolved.
- The final tiebreaker will be IFPA world rank.
- Players are divided into the final rounds based on their qualification rank.
18:00 - 19:00 Dinner break
(Plenty of food can be found in the area)
19:00 Side tournament finals
Final Rounds
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Players from top 32 will play in groups of four on 3 randomly selected machines.
Scoring: 4-2-1-0
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Start order for the first game, is the highest seed from the qualification decides their start order first. Then second highest determines their start order second and so on.
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Start order for the remaining games, is decided first by the loser of the previous game. Then the second to last player determines their start order and so on.
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Two players are eliminated from each group per round.
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This will continue until we have the final four, who will also play 3 machines in the final.
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All ties will be determined by the qualification rank, except for the first place in the final, where there will be a rematch, in case of a tie.
Saturday Night Live Frenzy (not 100% TGP)
(For those who did not make playoffs in the Side tournament and still want more pinball)
19:30 - Flip Frenzy
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3 hours of play
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Play order as shown in Matchplay.
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Winner submits results immediately.
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Player 1 gets a new opponent and machine.
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Player 2 gets put in the queue.
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Top 4 advances to the final on 3 randomly selected machines.
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Ties decided by fewest losses.
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If ties cannot be resolved, a tiebreaker will be played.
Sunday
(Lunch break around 13:00 -will be announced)
09:00 - approx. 19:00 Main tournament playoffs
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The top 32 players play heads-up best of 5 random machines.
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Start order for the first game, is the highest seed from the qualification decides start order.
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Start order for the remaining games, is decided by the loser of the previous game
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The winning player will move on until we have the winner of the Danish Pinball Open.
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Playoff for 3rd/4th place.
09:30 - approx. 18:00 One last chance tournament (100% TGP)
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We will play 10 rounds of group play.
Each round is played in 4 player groups on 1 randomly selected machine. -
Playing order is as shown on Matchplay.
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Scoring: 4-2-1-0
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All ties will be determined by most 1st. places, then most 2nd, then 3rd.
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The final tiebreaker will be IFPA world rank.
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Top 4 will play a 4 player final on 3 randomly selected machines.
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There will be a tiebreaker played for first place in the final 4.
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Start order for the first game in the final is as shown on Matchplay.
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Start order for the remaining games, is decided first by the loser of the previous game. Then the second to last player determines their start order and so on.
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All ties will be determined by the qualification rank, except for the first place in the final, where there will be a rematch, in case of a tie.
Note! Rounds may be cut to keep tournament within schedule.